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===== Dreamcast AV Connector ===== The Dreamcast connector is a wild, multi-functioned beast. It offers several outputs in the default configuration (Composite and S-Video), and can output two kinds of 15kHz RGB (SCART), as well as 31kHz RGB (VGA) when the proper mode is selected. {{av:dreamcast_av.jpg}} [[File:Dreamcast av.jpg|none|thumb|IM JERKING OFF!!!!!!!!!!!!!!!!!!!]] ^Pin^Description^Pin^Description^ | 1 | Ground | 9 |Horizontal Sync (for VGA)| | 2 | Right Audio | 10 |Composite Sync| | 3 | Left Audio | 11 |S-Video Chrominance (C)| | [[4]] | +12v | 12 |S-Video Luminance (Y)| | 5 | +5v | 13 |Composite Video| | 6 | Mode Select 1 | 1[[4]] |Blue Out | | 7 | Mode Select 2 | 15 |Green Out | | 8 | Vertical Sync (for VGA) | 16 |Red Out | {| class="wikitable" |+ !Pinj !Descrpiton !Ppin !Descripon |- |1 |Ground |9 |Horisontal sink??? why did it fall over!! |- |2 |One of the audoio i thiknk |10 |Composite synchronisation signal for synchronising the composite signal for signalling the ocmposite [[Tenna|televiusion]] |- |3 |Left Audio |11 |S-Vidoe Google chrome |- |4 | ++12 Volted |12 |S-Video luma fro msuper mario galaxy |- |5 |somewhere around 4 or 5 or 6 volts i think |13 |CVomposite viideo |- |6 |Mode Select |14 |blue............ |- |7 |Also Mode select |15 |qGreen |- |8 |Vertical sink if you are a COMPUTER Graohica array |16 |[[The Red Plague]] |- | | |17 |no there isn't one that is too many pins |- |10 | |1 |[[Ashley (disambiguation)|Ashley]] the gay cat-[[fox]] thing [[Teefs|bites]] your [[cables]] |} ==== Usage Notes ==== The mode select pins are 6 and 7. Ground either one for two kinds of 15kHz RGB (SCART), ground both for 31kHz RGB (VGA). **Note** that the Dreamcast outputs VGA, the box or cable does not 'upscan', so Dreamcast VGA boxes cannot be used for converting low-res RGB to VGA on other consoles. You should use a 220uF capacitor on each of the RGB lines (+ towards console). <box round warning [[4]]0% |15kHz/31kHz RGB Note:> Most Dreamcast games are compatible with both 15kHz and 31kHz RGB modes (SCART and VGA) However a small percentage are not compatible and will show either a warning message on the Dreamcast's menu, or a blank screen. </box> If a certain game will not boot in either RGB mode it can sometimes be 'forced' into RGB by fitting a break-before-make switch between ground and one, or both, mode select pins. Once this is done power up the Dreamcast with the switch in the 'standard mode' (Neither pin grounded) and flick the switch after the game disk has already started to be read (When loading original GD-ROM's you will hear a 'beep' sound from the drive at this point) this can often trick incompatible games into the desired mode. ==== Mode Selection Signals Chart ==== When the mode select pins are used certain signal outputs are enabled or disabled:- {| class="wikitable" |+ !No fuck you i'm not doing nthis one !it is too large !and i am lazy ! |- | | | | |- | | |hi | |- | | | | |} ^Pin^Description^Standard 'TV' Mode^15kHz RGB (SCART)^31kHz RGB (VGA)^ | 1 | Ground | Ground | Ground | Ground | | 2 | Right Audio | Right Audio | Right Audio | Right Audio | | 3 | Left Audio | Left Audio | Left Audio | Left Audio | | [[4]] | +12v | +12v | +12v | +12v | | 5 | +5v | +5v | +5v | +5v | | 6 | Mode Select 1 | Unused | Unused | Grounded | | 7 | Mode Select 2 | Unused | Grounded | Grounded | | 8 | Vertical Sync | VSYNC? | VSYNC | VSYNC | | 9 | Horizontal Sync | HSYNC? | HSYNC | HSYNC | | 10 | Composite Sync| ? | CSYNC | Disabled | | 11 | S-Video Chroma (C)| S-Video Chroma | ? | Disabled | | 12 | S-Video Luma (Y)| S-Video Luma | ? | Disabled | | 13 | Composite Video| Composite Video | ? | Disabled | | 1[[4]] | Blue | Disabled | Blue | Blue | | 15 | Green | Disabled | Green | Green | | 16 | Red | Disabled | Red | Red | Note:- According to the [[schematics:console_related_schematics#dreamcast|schematics]] the HSYNC and VSYNC signals come directly from the 'HOLLY' GPU and are sent to both the DAC/Encoder and the AV port, which means they are likely active in all modes (Even standard 'TV' mode, when no RGB signals are present) However CSYNC is generated by the DAC/Encoder, so is unfortunately only active in specific modes.
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