Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Yesterday I caught a brilliant geek in Pokemon HeartGold. Are you proud of me?
Recent Chuzzles
Random chuzzle
If you click here you will be banished to the MediaWiki website don't click here
Special Chuzzles
Rules and Regulations
DitzyWiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Petscop
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related Chuzzles
Ronald Reagan's Page Information Of Capitalistic Delight
Appearance
move to sidebar
hide
Warning:
YOU'RE NOT LOGGED IN!!!!!! IF YOU'RE AN
OLD CHUZZLER
or
A NEW CHUZZLER
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:PetscopTitle.png|thumb|The Title Screen of the game]] Petscop is a critically-acclaimed video game released by [[Garalina]] in 1999<!-- the lore surrounding bart bash and its curse, some of the first lore on the wiki, is being slowly forgotten and eroded away and this makes me sad -->, for the [[Playstation]] console. The game was developed using bleeding-edge technology, such as online multiplayer, [[MIDI]] keyboard integration, and artificial intelligence capability, which before it's release was not possible in any other titles. == Plot == [[File:PetscopEvenCare.png|thumb|The exterior of the game's main setting]] During the game's opening cutscene, the player character is appointed by "Marvin" to be the lead caretaker, or "Guardian", of the game's primary location, an animal shelter called "Even Care". here they care for various different [[Creature|creatures]] which the game calls "Pets". over the course of a day in the game the player will interact with NPCs such as "Tiara", "Lina", & "Care" which serve as prospective pet owners, and will try to match each visitor with their ideal pet. the loop continues until the player meets their "Adoption Quota", signifying the end of the game, where you are awarded with presents such as Stickers, Chalk, Paintings, Board Games & Vases, as well as other things. The game's plot becomes difficult to document further, as it utilizes revolutionary personalization technology, generating entirely unique plot lines on a player-by-player basis. This is believed to have played a large role in the game's rave reviews. == Gameplay == [[File:PetscopPuzzle.png|thumb|An example of a puzzle in the game, as well as the Pet awarded for completing it.]] The game combines elements from many different genres of video game, such as puzzles, turn-based combat, and [[3D]] platforming. Many objectives in the game, most notably the obtaining of Pets, utilize a unique mechanic in the form of a mini-game, which is required to complete in order to "Catch" each pet. Such mini-games include [[Rhythm game|Rhythm Game]] sections, which can optionally be played using a MIDI keyboard connected to the console using a [[Capitalism|proprietary]] adapter. These adapters were produced in collaboration with [[Mad Catz]] & distributed alongside a 1GB high capacity memory card with special edition bundles of Petscop from 2000-[[9/11|2001]]. [[File:PetscopMultiplayer.png|thumb|A multiplayer game, as well as its unique method of player communication]] One of the most technologically impressive aspects of Petscop's design was in its Machine Learning System, which would record controller inputs while the game was being played. These inputs would then be used by the game in order to increase player immersion, by making NPCs actions appear more "human". A major downside to this system was the large amount of storage required in order to function, which is the reasoning behind including a 1GB memory card with certain bundles of the game. These memory cards were the largest ever produced for the Playstation system. == Reception == Petscop was widely received as a technological marvel, as well as being praised for it's unique visual style and sound design. It has since sparked many "Lets-Play" video series', on platforms such as [[YouTube]]. A spiritual sequel, [[Giftscop]], was released in 2019, serving as an homage to the original game, attempting to improve on its base mechanics and expand on its content. Unfortunately, many of the proprietary systems from the original game remain closed-source, and any known leaks or reproductions have received swift takedown from Garalina. For this reason, Giftscop was forced to recreate most of the game's features, resulting in the game being of lesser overall quality. The game received mixed reviews, and was described as being "just okay". The game was also a direct inspiration for one of [[Ditzykitty|Ditzykitty's]] names in Real Life.
Summary:
Please note that all contributions to DitzyWiki are considered to be released under the Creative Commons Attribution (see
okayxairenwiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Petscop
Add topic